Alien: Isolation
Alien: Isolation has its issues, but by-and-large it’s the best stealth game of the year and a stunning tribute to Ridley Scott’s universe.
-- As reviewed by PCWorld
Product details
- A survival horror set in an atmosphere of constant dread and mortal danger
- Navigate panicked through a volatile world confronted by a ruthless Alien
- Hack systems, scavenge for resources, and craft items to deal with situations
- Set in Sevastopol, a decommisioned trading station on the fringes of space
- Will you choose to evade your enemies, distract them, or face them head on?
PROS
+ Gripping tale of corporate subterfuge and rampant capitalism
+ Gorgeous recreation of 1970s aesthetic
CONS
- Save system can be frustrating
- Story goes insane in the third act
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Expert reviews and ratings
By PCWorld on November 16, 2014
Alien: Isolation has its issues, but by-and-large it’s the best stealth game of the year and a stunning tribute to Ridley Scott’s universe.
80
By Tom's Guide on November 10, 2014
Scarily good sound and level design make Alien: Isolation the season's best horror game.
90
By TrustedReviews on July 11, 2014
Of course, you should play this game otherwise, for the simple reason that it’s fantastic. In fact, it’s one of the best movie tie-ins ever made. We’ve seen tie-ins that try their best to replicate the characters or the scenery of the Alien films – not least last year’s execrable Aliens: Colonial Marines – but we’ve never seen another that works so hard to capture the essence, the visual style or the textures of the film, and not just of the films in general, but the 1979 original in particular.
90
By IGN on October 03, 2014
Alien: Isolation seemed like the perfect Alien game on paper, and for the first handful of hours it even seems to deliver on its promise on the strength of its outstanding art and sound that faithfully recreates the ambiance of the classic horror film. Instead, what was the Great Xenomorphic Hope ends in another disappointment for a license loaded with interactive-entertainment potential. It’s a shame that Isolation doesn’t track stats, because I’d be curious to know how many of its roughly 15-20 hours I spent hiding in lockers, staring at the motion tracker, and, most of all, how many hundreds (yes, hundreds) of times I died without a chance to save myself.
It may seem strange to complain that a game’s too long, but when the genuine scares of being hunted by an unstoppable predator are so diluted by repetition and padding, Isolation’s epic length really does work against it. Someday, someone is going to make an incredible Alien video game that checks every box. But, sadly, Isolation is not it.
59