Enemy Territory: Quake Wars

With Quake III Arena, iD Software played a pioneering role in the development of the online FPS. Like its close contemporary, Unreal Tournament, it took the bold step of downplaying the single-player portion to the extent that it became little more than a warm-up. This was bad news for those without a local LANParty scene or a high-speed Internet connection, but at least it left the team to concentrate on building a superbly-balanced, competitive frag-fest. Since then, however, iD seems to have shied away from the genre. While the Unreal, Call of Duty and Battlefield franchises have upped the ante and transformed the scale of online warfare, Doom 3 and Quake 4 put the emphasis back on the single-player experience. You still got a multiplayer element, but one that concentrated purely on providing old-school deathmatch thrills.

-- As reviewed by TrustedReviews
Enemy Territory: Quake Wars 1

Product details

  • Product #: 81971
  • Manufacturer: Activision Blizzard Inc
  • Manufacturer Item #: 81971
  • UPC: 047875819719

PROS

CONS

Expert reviews and ratings

By TrustedReviews on October 10, 2007
With Quake III Arena, iD Software played a pioneering role in the development of the online FPS. Like its close contemporary, Unreal Tournament, it took the bold step of downplaying the single-player portion to the extent that it became little more than a warm-up. This was bad news for those without a local LANParty scene or a high-speed Internet connection, but at least it left the team to concentrate on building a superbly-balanced, competitive frag-fest. Since then, however, iD seems to have shied away from the genre. While the Unreal, Call of Duty and Battlefield franchises have upped the ante and transformed the scale of online warfare, Doom 3 and Quake 4 put the emphasis back on the single-player experience. You still got a multiplayer element, but one that concentrated purely on providing old-school deathmatch thrills.
80
By IGN on October 03, 2007
The formula set forth in Return to Castle Wolfenstein: Enemy Territory in 2003 has evolved rather well with Quake Wars, delivering a distinct gameplay experience centered around team dynamics. It may not be the prettiest game out there or feature the greatest sound effects, but the enjoyable core of gameplay helps keep things interesting as you blast through the twelve well-designed maps. The elaborate persistent statistics system only strengthens the game's already impressive replay value, as it gives you something to work towards aside from in-game objectives. It's not the kind of mass-market gameplay that's going to appeal to every FPS arena fan out there, but it's highly entertaining nonetheless.
85
By IGN on May 28, 2008
It’s too bad that the conversion of Quake Wars didn’t go smoother. The gameplay, while fun on PC, was clearly better-suited for the world of a keyboard and mouse combo than a controller. Things like item placement and orientation (facing your turret in the proper direction), aiming, weapon selection and the general speed of the gameplay are simply better handled on PC than they are here. If you’ve already spent hours going up against either the Strogg or GDF on your computer then there’s really no reason to venture back into the battle on Xbox 360. If you haven’t played Quake Wars yet, well there’s really nothing to recommend here that isn’t done better (and at a cheaper price tag) on the PC.
61