No More Heroes

In the end, No More Heroes is a grab bag of highs and lows, and the end result is going to be different based on your expectations. No More Heroes has one of the most unique, stylistic designs we’ve seen in years (maybe since Killer 7, in fact), as the presentation is made up of pixel art, a retro-themed audio production, and some of the best characters out there. It’s hilarious, completely matchless in its design, and hands-down one of the most passionate projects we’ve seen for Nintendo’s console. On the other hand, it’s obvious that open world designs aren’t Grasshopper’s strong suit, and while you wont be actually fighting or experiencing any “pure action” moments in the world, it’s a pain to trek through, and a painfully low-tech visual offering. Pop-in is everywhere, control is irritating at best, and the frame rate is all over the charts. It’s an absolute mess.

-- As reviewed by IGN
No More Heroes 1

Product details

  • Earn money to enter ranked battles!To enter into each subsequent ranked battle, you’ll need to pay a pretty steep fee. Travis must take on various missions around town to make the money he needs to fight
  • Use your skills to dominate opponents! Enjoy even more hardcore slash-‘em-up action than ever before as you use the Joy-Con’s intuitive controls to wield Travis Touchdown’s trusty Beam Katana along with a slew of pro wrestling techniques!
  • Also, featured for the first time in the series, Travis can now use his Death Glove to activate a variety of skills, allowing for more strategic battles

PROS

CONS

Expert reviews and ratings

By IGN on January 22, 2008
In the end, No More Heroes is a grab bag of highs and lows, and the end result is going to be different based on your expectations. No More Heroes has one of the most unique, stylistic designs we’ve seen in years (maybe since Killer 7, in fact), as the presentation is made up of pixel art, a retro-themed audio production, and some of the best characters out there. It’s hilarious, completely matchless in its design, and hands-down one of the most passionate projects we’ve seen for Nintendo’s console. On the other hand, it’s obvious that open world designs aren’t Grasshopper’s strong suit, and while you wont be actually fighting or experiencing any “pure action” moments in the world, it’s a pain to trek through, and a painfully low-tech visual offering. Pop-in is everywhere, control is irritating at best, and the frame rate is all over the charts. It’s an absolute mess.
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